I think the more skilled playstyle, pickpocketing should be rewarded better than murder. Right now you can actually get pretty good loot at times when you murder an NPC and loot. I think we could get a bit of a change here. Reserve loot for pickpockets who invest skillpoints and personal skill in executing pickpocket correctly and leave murdering for murdering pyschopath, thanks Murder motives are rarely for wealth anyways. I do like toi play psychotic characters when im angry about something, it is a good way to release some pressure, but i dont think murder as a playstyle should be a playstyle to reserve loot, it should rather be a playstyle to be a murderer, plain and simple. For those of us who do immerse ourselves in to world of Tamriel as characters existing in that world, the massacre of NPC folks is not very immersive as the amount of murder happening is totally out of control. At least when you pickpocket, there are skill involved in the process and the pickpocket should be the means to get good loot, killing an NPC should give crap.įurthermore, for many players who are more to playing as character rather than person who just plays for teh stuff. Furthermore, while many players do not consider NPC's as more than walking containers, this does not mean the walking container should give good loot for murder, murder is easy, blade of woe someone and you get loot easy mode. Money from nothing tends to ruin the whole economy of MMO. These are what pickpocketing and murdering create. Most players can just go about murdering NPC's left and right with getting enough stuff for fences to totally negate the meaning of any bounty they get in the process. People make too much gold from murdering and the boubty that careless murders give, are not high enough to make people act more cautiously. However, no matter how you twist it, consequences for murdering someone are meaningless if not totally absent for most players. Murdering should be harder than what it is now, death scream of NPC should alert a guard for example, get away fast to not receice bounty and so forth.Īs i said many times earlier, murder is something not all players enjoy to witnedd, be it NPC personb or animal and thus, should be less rewarding and reserved for those who really like to play a murderer, not for those who want teh lootĮDIT: Reading many of your comments, i only hear "I want teh loot" in many arguments. Truth is, that where ever and when ever you go, there is always someone, at least 1 player murdering NPC's and this is not good. One point of my post is also to lessen the amount of murders. One of my suggestions was, that pardon edicts should not work for murder bounty. I'm guessing you're probably pulling in around 8-15 over the course of many my comparisons were to current state and suggestions are improvments that would encourage people to pickpocket all 3 times rather than pickpocket twice and kill.Īnd as i do murders as well, the truth is that when you are good at it, you are basically immune to any consequences and some consequences your carelesnes gives are meaningless cokmpared to end result and general wealth of good player.įor example you can take bounty away for free with pardon edicts. Get to the point where you are making 25-30k every day straight for a week and tell me how little time and effort you are putting into it. It's not nearly as "easy" as you make it sound. I think you should spend more time learning the justice/stealing systems before calling for changes to them. Maybe I WANT to play a psychotic murderer that does it for no other reason than wanting to murder and steal people's stuff Your points about role play also tend to imply that what you think is a valid character concept is somehow more valid than everyone else's. This is, in fact, why most people murder the NPCs.because they have looted them dry and killing them get them and their loot to come back faster. You didn't get 3 from the same NPC your friend did. An NPC can be PP'd 3 times before being dry, and it isn't instanced. It's something you would have run into quite a bit if you spent a lot of time pickpocketing. I find this hard to believe as when i pickpocket folks on my own, i never come across an empty NPC, i have even pickpocketed an NPC that was just pickpocketed by my friend and both of us received 3 pickpockets from the target. People also claim, that if they pickpocket an NPC, the NPC is empty for next player that attempts to pickpoicket.
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